Here’s my summary of my users for the Sound Game and a taskflow for someone who is playing the game. My next step is to use the style tile and create some screens for these tasks to make the walkthrough understandable.
Update 8-23-13: I forgot the taskflow for recording the sounds after each prompt. Must think about the interface and technology.
Earlier Post Related to this Project
[…] Music is Licensed under Creative Commons Attribution (3.0)stellarartwars / CC BY 3.0 Today, I started the beginning of the gameplay walkthrough of the Sound Game, working title: Rolling Riffs. First I’m going to take this character on a ride through my maze. Animate its little penguin body (add some feeble wings) to interact with the environment some. Create some option screens, slap them throughout to prompt sound cues from the user. Then I need to record sounds and then line them up with the animation and then finally go through it again with a camera on me and play the game through as if I’m making up these sounds on the spot like a player would (living room setting) for this prototype walkthrough to be convincing. I’m excited to see this come to life. It makes me think about that gratification when sound is added to a visual piece, it seems to enliven everything. I want this game to embody that type of delight. Earlier Post Related to this Project […]