Haptic App: Midway Presentation

I’m presenting this to my instructor tomorrow to get some feedback on my latest project: Haptic, the App. Coming up with an app idea is difficult in the market that is so saturated with ideas. I think of it as a design assignment and I’m going to try my hardest to make this idea look good.
I’m not sure how to find apps that are like this. This was what I found when I looked for drawing apps that was the closest. http://mac.appstorm.net/roundups/utilities-roundups/30-apps-that-use-your-mac-hardware-in-unique-ways/
http://www.technewsworld.com/story/78008.html The future intersection of smartphones and 3D is upon us!
appscreen1 Scan 2 Scan 1 Scan
5-15-13 Post-critique: The group of “investors” (a few classmates and my instructor) said that the app is to generic in appeal as of now. We discussed the dropping price of technology like this. A big question was “why not a stylus?” I want to make this app for people with no small motor skills. I want to make drawing more accessible.
Solution: With technology and concepts teetering on the edge of “too futuristic,” the answer is, slow launch. Start with a narrow niche market and go from there. Ashlee brought up the idea of autistic children and how they really take to technologies like the iPad because of the need for certain kinds of stimulus and communication techniques. This would also be a great audience to get some research money and parents love helping their autistic children express themselves.
Slow launch: first special niche market, launch as a consumer product 24 months after that, future in open source.
As for the wireframes and one screen I did: the audience will help define the look, so I’m going revise this stuff a little bit.
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